Install One Gamified Fix In 3 Days So Your Students Keep Going Past Lesson 4.
Built on the same Choose, Play, Benefit framework behind 140+ courses I've built for Xperiencify clients. Keep the content you have. Even if you've never designed a badge, a level or a progress bar.
Same mechanics, different room. Here's what they did for a sales team that had no choice about the training:
We built a gamified quest instead: team leaderboards, XP milestones, badges and timed unlocks. Live in 21 days, then rolled out to 12+ cohorts.
"What surprised me was how quickly people were game for competing, to win, for their team to win." Tiana, global company
Your students chose your course. Imagine what the same mechanics do there.
Start your Sprinter trial for €1 →€1 for 7 days, then €9/month. Ship your first fix in 30 days, or get your money back.